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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 2.0
4 annotations
5 chatting
6 2.x
7 display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 - Make the drawing/highlighting code just touch single squares, rather
12 than redrawing the whole board each time (fast though this is,
13 touching single squares is all that's necessary, and it would be
14 even faster)
15
16 - Fix highlighting in chess-plain when chess-plain-spacing is set.
17 chess-coord needs to be applied to a larger area, and also the way
18 highlight locations are found needs to be recalculated.
19
20 - Change all of the highlighting functions to use properties to find
21 out where the highlighting region should begin.
22
23 - Move keyboard shortcutting and mouse selection into their own
24 modules
25
26 ----------------------------------------------------------------------
27
28 - The game should go inactive once I lose by stalemate/checkmate
29
30 - When a clock runs down, indicate this in the modeline, and all the
31 user to call-flag in order to win on time
32
33 - Detect draw/resign/abort/retract, etc., from ICS and common engines
34
35 - in chess-engine-filter and chess-ics-filter, if an error is
36 encountered, skip that line so the same error isn't triggered again
37
38 - SPACE to pass, then try to move (against an engine) fails saying
39 it's not our turn to move
40
41 - Add support for adjournments; also, implement this is such a way
42 that an e-mail or postal game is basically a game that's adjourned
43 after every move; use BBDB if available
44
45 - Allow databases to return a game moniker, which can be used to
46 reference that game again
47
48 - There needs to be much more robustness; it's too easy to get the
49 game into an unplayable state right now
50
51 - Break my dependency on cl
52
53 - Use more asserts throughout the code
54
55 - Read-only mode needs to be more vigorous. There's nothing
56 preventing the user from using M-x commands.
57
58 - Complete chess-pgn-mode's automatic entry
59
60 - Make any game-modifying commands in a display use C-c C-?
61
62 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
63 chess games back and forth.
64
65 - Copy some of ics.el's nicer functionality into chess-ics.el
66
67 - Complete the ICS12 parser, based on Mario's comments
68
69 - Add support for ICS observing
70
71 - Make the mode-line much more informative, with information on who is
72 playing, etc.
73
74 - Use server-side sockets in chess-network, if Emacs supports it
75
76 - Allow ASCII displays to use a separate frame
77
78 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
79 pieces the square can be set to. Cursor movement is really not the
80 best for chess-images. I still need to figure out how best to
81 handle cursor-type with that display.
82
83 - Still need to test many areas: position editing
84
85 - Implement engine options; then, in chess-puzzle set the option that
86 tells the engine not to resign.
87
88 - Remote displays are horribly insecure.
89
90 - Resize the chess board on a window resize event, if possible.
91
92 - Add chess-game-strip-annotations, for removing all annotations from
93 a game object
94
95 - Let the user specify a default size for the chess-images display
96
97 - Port image display code to XEmacs
98
99 Training features
100
101 - Allow the opponent to give hints.
102
103 - Add a warning mode that will use the results of an analysis to warn
104 the user (and ask for confirmation) before doing something that
105 might lead to an inferior position.
106
107 - Add a chess tutor program, to teach people how to play chess
108
109 Analysis features
110
111 - Add an engine function for obtaining an evaluation of the current
112 position. Then, allow M-x chess to startup a non-game oriented
113 engine, solely for the purpose of submitting position evaluations,
114 and displaying the result in the modeline. (Also, look at crafty's
115 kibitzing feature).
116
117 - Add a Map command, that will colorize the squares depending on
118 whether they are reachable by either side. Green if reachable by
119 you, Red if by your opponent, and blue if by both. With a prefix
120 argument, colorize only the squares that have pieces on them. This
121 is a stable modes that remains in effect until turned off. It also
122 requires the ability to pass a color to the chessboard highlighting
123 routine.
124
125 - Using gnuplot-mode, allow evaluation trends to be plotted
126
127 - Add an analyze command that will indicate which pieces are defended,
128 how well, which are attacked, which moves would increase
129 defense/attack/both, etc. Basically, everything that can be known
130 about the current board, and one move ahead (on both sides).
131
132 BEFORE FINAL RELEASE
133
134 profile
135 mem profile
136 docstring
137 texi
138 elint
139 checkdoc