chess-coord needs to be applied to a larger area, and also the way
highlight locations are found needs to be recalculated.
-- The highlighting code is broken for a different reason. I'm
- thinking about changing all of the highlighting functions to USE
- properties in order to find out where the highlighting region should
- begin.
+- Change all of the highlighting functions to use properties to find
+ out where the highlighting region should begin.
- Move keyboard shortcutting and mouse selection into their own
modules
-- the game should go inactive once I lose by stalemate/checkmate
+----------------------------------------------------------------------
-- when a clock runs down, indicate this in the modeline, and all the
- user to call-flag in order to win on time
+- The game should go inactive once I lose by stalemate/checkmate
-- parse out the time strings from ICS
+- When a clock runs down, indicate this in the modeline, and all the
+ user to call-flag in order to win on time
-- detect draw/resign/abort/retract, etc., from ICS and common engines
+- Detect draw/resign/abort/retract, etc., from ICS and common engines
- in chess-engine-filter and chess-ics-filter, if an error is
encountered, skip that line so the same error isn't triggered again