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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - TAB in chess-pgn-mode at move 1 thinks O-O and O-O-O are legal
16 moves.
17
18 - Make a command binding (for reading NG articles and such) which will
19 assume there is a PGN game under point and will read it as such and
20 jump to the move before cursor; right now, C-c C-c in chess-pgn
21 requires that the buffer be in pgn-mode
22
23 - Move chess-assert-can-move into chess-display-move
24
25 - Allow an "index N" command to the network protocol, so two people
26 can review a game together
27
28 - Make ( create variations in a display, and { begin an annotation. "
29 or ; will begin a chat string.
30
31 - Have C-p and C-n move forward and backward plies, and C-f and C-b
32 move into and out of variations
33
34 - Make chess-display-create use require, not chess.el
35
36 - PGN files aren't sendable via IRC yet; I will have to convert ^J
37 into ^K or something.
38
39 - Polish chess-input.el
40
41 - Find a way that regexp-alist entries that only need to fire once are
42 only scanned once.
43
44 - Make any game-modifying commands in a display use C-c C-?
45
46 - Complete the ICS12 parser, based on Mario's comments
47
48 - Add support for ICS observing
49
50 - Use server-side sockets in chess-network, if Emacs supports it
51
52 - Allow ASCII displays to use a separate frame
53
54 - Still need to test many areas: position editing
55
56 - Add chess-game-strip-annotations, for removing all annotations from
57 a game object
58
59 - Let the user specify a default size for the chess-images display
60
61 - Resize the chess board on a window resize event, if possible.
62
63 - In chess-ics.el, setup a completion function based on handles
64
65 - Break chess-legal-plies into two parts, one of which would be the
66 inverse of chess-search-position, and would live in chess-pos.el
67
68 - Have elp.el not instrument defsubst functions; it obscures the
69 results too much
70
71 - Mario reports that using chess-plain and chess-link, he ends up with
72 impossible positions being displayed (with too many pieces, bishops
73 of the same color, etc).
74
75 ----------------------------------------------------------------------
76
77 To-do List
78
79 - Copy some of ics.el's nicer functionality into chess-ics.el
80
81 - Need to implement the "50 moves after irreversible" draw rule
82
83 - The game should go inactive once I lose by stalemate/checkmate
84
85 - When a clock runs down, indicate this in the modeline, and all the
86 user to call-flag in order to win on time
87
88 - Detect draw/resign/abort/retract, etc., from ICS and common engines
89
90 - in chess-engine-filter and chess-ics-filter, if an error is
91 encountered, skip that line so the same error isn't triggered again
92
93 - SPACE to pass, then try to move (against an engine) fails saying:
94 it's not our turn to move
95
96 - Add support for adjournments; also, implement this is such a way
97 that an e-mail or postal game is basically a game that's adjourned
98 after every move; use BBDB if available
99
100 - Allow databases to return a game moniker, which can be used to
101 reference that game again
102
103 - There needs to be much more robustness; it's too easy to get the
104 game into an unplayable state right now
105
106 - Break my dependency on cl
107
108 - Use more asserts throughout the code
109
110 - Read-only mode needs to be more vigorous. There's nothing
111 preventing the user from using M-x commands.
112
113 - Complete chess-pgn-mode's automatic entry, using chess-input, and
114 making space/return perform the move
115
116 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
117 chess games back and forth.
118
119 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
120 pieces the square can be set to. Cursor movement is really not the
121 best for chess-images. I still need to figure out how best to
122 handle cursor-type with that display.
123
124 - Implement engine options; then, in chess-puzzle set the option that
125 tells the engine not to resign.
126
127 - Remote displays are horribly insecure.
128
129 ----------------------------------------------------------------------
130
131 Training features
132
133 - Allow the opponent to give hints.
134
135 - Add a warning mode that will use the results of an analysis to warn
136 the user (and ask for confirmation) before doing something that
137 might lead to an inferior position.
138
139 - Add a chess tutor program, to teach people how to play chess
140
141 ----------------------------------------------------------------------
142
143 Analysis features
144
145 - Add an engine function for obtaining an evaluation of the current
146 position. Then, allow M-x chess to startup a non-game oriented
147 engine, solely for the purpose of submitting position evaluations,
148 and displaying the result in the modeline. (Also, look at crafty's
149 kibitzing feature).
150
151 - Add a Map command, that will colorize the squares depending on
152 whether they are reachable by either side. Green if reachable by
153 you, Red if by your opponent, and blue if by both. With a prefix
154 argument, colorize only the squares that have pieces on them. This
155 is a stable modes that remains in effect until turned off. It also
156 requires the ability to pass a color to the chessboard highlighting
157 routine.
158
159 - Using gnuplot-mode, allow evaluation trends to be plotted
160
161 - Add an analyze command that will indicate which pieces are defended,
162 how well, which are attacked, which moves would increase
163 defense/attack/both, etc. Basically, everything that can be known
164 about the current board, and one move ahead (on both sides).
165
166 ----------------------------------------------------------------------
167
168 BEFORE FINAL RELEASE
169
170 port the code to XEmacs
171 profile
172 mem profile
173 docstring
174 texi
175 elint
176 checkdoc